Level Up! Exploring Gamification's Impact on Research and Innovation

Dublin Core

Title

Level Up! Exploring Gamification's Impact on Research and Innovation

Subject

Graphics programming

Description

Level Up! Exploring Gamification's Impact on Research and Innovation explores the transformative power of gamification in various fields. This edited book shows how game design elements, when integrated into non-gaming contexts, can revolutionize education, health care, luxury tourism, language learning, and more. Through a series of case studies and research, the book demonstrates the potential of gamification to enhance user engagement, improve knowledge retention, and foster interdisciplinary collaboration.

Creator

Tibor Guzsvinecz

Source

https://intech-files.s3.amazonaws.com/a043Y000010Jz7QQAS/0015345_Authors_Book%20%282024-08-29%2009%3A16%3A37%29.pdf

Publisher

IntechOpen

Date

2024

Contributor

Mustabsyirah

Rights

Creative Commons

Format

PDF

Language

English

Type

Textbooks

Files

Level Up! Exploring Gamification's.jpg

Collection

Citation

Tibor Guzsvinecz, “Level Up! Exploring Gamification's Impact on Research and Innovation,” Open Educational Resource (OER) - USK Library, accessed January 31, 2026, http://oer.usk.ac.id/items/show/9663.

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