Level Up! Exploring Gamification's Impact on Research and Innovation
Dublin Core
Title
Level Up! Exploring Gamification's Impact on Research and Innovation
Subject
Graphics programming
Description
Level Up! Exploring Gamification's Impact on Research and Innovation explores the transformative power of gamification in various fields. This edited book shows how game design elements, when integrated into non-gaming contexts, can revolutionize education, health care, luxury tourism, language learning, and more. Through a series of case studies and research, the book demonstrates the potential of gamification to enhance user engagement, improve knowledge retention, and foster interdisciplinary collaboration.
Creator
Tibor Guzsvinecz
Source
https://intech-files.s3.amazonaws.com/a043Y000010Jz7QQAS/0015345_Authors_Book%20%282024-08-29%2009%3A16%3A37%29.pdf
Publisher
IntechOpen
Date
2024
Contributor
Mustabsyirah
Rights
Creative Commons
Format
PDF
Language
English
Type
Textbooks
Files
Collection
Citation
Tibor Guzsvinecz, “Level Up! Exploring Gamification's Impact on Research and Innovation,” Open Educational Resource (OER) - USK Library, accessed January 31, 2026, http://oer.usk.ac.id/items/show/9663.

